GameCube Controller Super Smash Bros. However, these advantages are not enough to alleviate his significant weaknesses, and it results in him having far less successful tournament results and a much smaller playerbase in comparison to Marth. While he can potentially OHKO Jigglypuff with a reversed Blazer, he cannot combo into it and whiffing such a move will likely result in massive punishment from the opponent. I think the Foward air should be slowed down, I can tell there is a little hitbox by his left shoulder but i cant get an accurate fix on it. Two swipes around him via an inward slash then a full outward spin, with decent knockback and damage if sweetspotted. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Woops! There are currently no active Roy players in high-level Melee. As he is slightly shorter than Marth, he is slightly harder to hit (although this makes his range shorter as a result); his up smash hits multiple times and can spike, making it more reliable than Marth's, and Flare Blade is much stronger than Shield Breaker, being a one-hit KO when fully charged. All of Roy's attacks are at their strongest when they hit with the center of the Binding Blade; if an attack hits with both the sourspot and sweetspot hitboxes, then the sweetspot usually takes priority but sometimes sourspots do occur. Roy's advantages include an above average approach due to having one of the best SHFFLs in the game, as well as a good grab game, and among the best reaches in the game thanks to his sword. Swipes sword in front of him with surprising range and tends to be a primary combo tool due to its speed and recovery. All hits can approximately deal up to. Roy's Frame Data [1.1.6] Statistic Value/Rank Statistic Value/Rank; Weight: 95 [29-32nd] Max … In addition to the normal trophy about Roy as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Roy on any difficulty: From SmashWiki, the Super Smash Bros. wiki, This article is about Roy's appearance in, Super Smash Bros. Melee Character Matchups,, Identical to Marth's; he slashes in front of himself. Roy was included in Super Smash Bros. Melee as a playable character for the purpose of "previewing" the sixth game, which was released in Japan after Melee, making him the only character thus far in the Super Smash Bros. series to be included for that purpose. Ultimate. How is this complete when there are images missing.. You must log in or register to reply here. Twirls his sword into reverse grip and holds it over his his left forearm, while bending down and performs a defensive stance. However, Roy only slashes once, and at a slower rate than Marth. Additionally, Roy has a notoriously poor off-stage game due to his falling speed and ineffective aerials, which hinders his ability to perform gimps without self-destructing. Roy cannot move fast enough in the air to hit with the hilt of his blade, causing primarily sourspotted attacks, resulting in low hitstun and hitlag attacks, impairing Roy's combo game. Ultimate - Pokemon Trainer Pre-Release Analysis (Changes, Frame-Data, Aesthetics) - Duration: 22:11. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Even with fast falling speed, Roy's vertical survivability from the upper blast line is average due to a combination of his lighter weight than characters such as Captain Falcon and much slower falling speed than characters like Falco, despite him being slightly lighter than Roy. Perhaps in spite of his inferiority to Marth, Roy still has a notably large fanbase in the Melee community, partially stemming from his notable roles in some machinima. A quick stab to the left followed by a horizontal slash to the right. While attacks can become incredibly powerful at this close of a range, this causes Roy to become very vulnerable, especially against characters with powerful close range attacks or grabs, such as Fox, Falco or Mewtwo. 4% (hit 1), 8% (hit 2 base), 5% (hit 2 tip). By continuing to use this site, you are agreeing to our use of cookies. Roy's specials are also powerful; his Flare Blade is a deadly edgeguard tactic, almost guaranteeing a one-hit KO if fully or almost fully charged. Additionally, Roy has a powerful but laggy down smash and an up smash with multi-hit properties, decent knockback, and, when struck at the tip, spike properties, though the lattermost property is rather situational. Roy's WD is the same as every single other characters. Almost all of Roy's moves have hitboxes that come out slower, remain active for fewer frames, or stay out for the same period as Marth's, but with slower animation speed (leading to unfortunate hitbox timing on moves like his dash attack, the upper part of his neutral attack, three of his aerials and Blazer). JavaScript is disabled. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. Sweeps his sword on the ground, front to back. Roy's grab game is also effective. It mainly focuses on ranking each character’s options such as frames of … They also cited tournament results as proof for his superiority, with a multitude of professional Marth users such as Ken placing extremely high in major tournaments, while Roy lacked any such representation to back up the anti-tiers' arguments. Close examination of textures for the Binding Blade shows the incorrectly spelt text "©HAL LABRATORY.INC" included in the file. Roy's Neutral B has superior frame data overall (4 more frames of startup lag but 12 less endlag frames) but no shield breaking capability. Roy also has a decent ground-based approach. Coupled with poor offstage options as a result of high-lag aerials that are all of high risk off the edge and a poor recovery, Roy is almost completely dependent on attempting to rack up damage with brief combo strings, culminating in a reliance on wave-smashing and edgeguarding to garner KOs. ROY. Sure, I'll try to get to aerial flare blade as soon as I can. A combination of a fast falling speed and a low traction gives Roy a somewhat long wavedash (sixth longest in the game). Click here to sign up right now and start on your path in the Smash community! Against smash attacks, Roy's Counter can quickly become his most powerful move; its pseudo-semi-spike properties also makes it useful when the opponent's back is to the ledge. Roy holds the Binding Blade over his head before doing a powerful overhead slash in a similar fashion to his forward smash. Select an attack on the left panel. To unlock Roy, the player must complete either Classic or Adventure Mode as Marth without using a continue, or play 900 VS. matches. Owing to the fact that these debates took place before extensive testing of Melee's engine, the debates were plagued by numerous inaccuracies that have since been disproven with time. I'm relatively sure it hits lower, but that's why I want it--to see for sure. Roy's SHFFL is among the best in the game due to its extreme speed, and it is faster and stronger than Marth's. In an unofficial poll held by NinBuzz, Roy was voted the fifth favorite Melee fighter among viewers, gaining 9% of the total vote. All of Roy's sourspotted attacks make a punch/kick sound effect instead of a slashing sound effect. PushBlock Gaming Recommended for you 22:11 Additionally, because he is very similar to Marth, a top-tiered character that any competitive player knows how to fight against, Roy players cannot rely on matchup inexperience to win sets, unlike mains of other uncommon characters. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Usually not playing Brawl. Does any1 know what it does? I've been waiting for this for so long. Overall, Roy does not fall into any specific fighter archetype; while having a slew of powerful attacks, Roy himself is rather nimble, with a relatively fast dash, a good dash-dance and a very high falling speed. While Roy's Blazer is slightly more effective than Marth's Dolphin Slash, due to its greater horizontal distance, multi-hit properties that can aggravate edgeguarders, and its ability to be controlled to an extent, it still has high ending lag, leaving him open to punishes as he lands.

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