Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Charge hold is frame 4. Startup is 10 from release. He uses the Sword Of Seals. ... no info for max/min damage. 4 Frame Startup. Can transition to next slash as early as frame 7. Angle BKB/FKB KBG; Flare Blade (Uncharged) 21-24: … Active Frames 4-7. ROY. Similar to Marth, Roy has a sweet spot on his blade as well. Roy is a 15 year old swordsmen from the Fire Emblem Series. Unlike Marth however Roy's sweetspot is in the middle… Melee Frame Data. In conjunction with his overall fast frame data for a swordfighter, he can inflict large amounts of damage in a short amount of time. IOS App. Intangible on frame 9. Can transition to next slash as early as frame 12. Frame Data Notes. Huge shoutout to Joel Schumacher for a majority of the frame data. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. This sword has the power to produce fire at the blade allowing for more damage. Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Aizen and standardtoaster Image Editing + Uploading: X1-12 and standardtoaster All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. 159 comments. 39 Total Frames. Roy's Neutral B has superior frame data overall (4 more frames of startup lag but 12 less endlag frames) but no shield breaking capability. RIP. There's still other factors to be discussed such as hitlag modifiers, pushback on shield, hitbox sizes/naming, etc. Move Name Hitbox Neutral attack: Forward tilt: Up tilt: Down tilt: Dash attack: … back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun, Notes - weak hit frames 7-8 with 3 frames shield stun, strong hit frames 17-20 and can also do 6% damage, Notes - charge time between 11-211 frames, hit frames 5-10 from release of charge. The Frame TV zeigt im Art Mode Kunstwerke, die ausgewählt werden können und der Ecke den Text „Art Mode“. Counters on 8-29 from 8-27. Ground Attacks. Notes - this counter is damage based, no info for max/min damage. Notes - can also do 8% or 9% damage. Roy's model sees the individual as a set of interrelated systems (biological, psychological and social). 9 Frame Startup. Can transition to next slash as early as frame 8. Can transition to next slash as early as frame 8. Invulnerable on frame 7. He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. Jun Fukuyama reprises his role as Roy's voice actor from Melee, providing new voice clips that mimic … Dash Grab. Neutral attack can catch aggressive approaches due to its speed and deceptively large hitbox, and can efficiently set up into his more powerful normal attacks. 29 Total Frames. Roy (ロイ, Roy) is a playable character in Super Smash Bros. 4.Initially leaked via data mining of update 1.0.6, Roy was formally announced alongside Ryu during a Nintendo Direct on June 14th, 2015, and was made available that same day as downloadable content alongside Lucas and Ryu. Huge shoutout to Joel Schumacher for a majority of the frame data. It mainly focuses on ranking each character’s options such as frames of jump squat, roll distance, shield size, jump height, etc. Skip to content. A Guide to DI, Smash DI, C-stick DI, Teching, and Crouch Cancelling. Die Kamera zoomt weiter heraus, um das Kunstwerk einer Küste auf einem The Frame … Kadano applies intensive frame data analysis to optimize Marth play. Grabs. Die Kamera zoomt heran, um den Kunstmodus aus der Nähe zu zeigen, und zoomt dann wieder heraus, um Blumen auf dem Display zu zeigen, die auch um den Fernseher herum im Wohnzimmer wachsen. The individual strives to maintain a balance between these systems and the outside world, but there is no absolute level of balance. Attacks Hitbox Active FAF Base Dmg. frame data refers to counter trigger. Second total frames is from the air. Super Armor on frame 4-10 from the ground. It costs $100 a year for the privilege to post an app on the Apple Store. frame data refers to counter trigger. Notes - can grab ledge as soon as frame 32. Home; Hospitium; Characters; About Me! To date, the Long-Term Care COVID Tracker is the most comprehensive dataset about COVID-19 in US long-term care facilities. 31 Total Frames. Throws. Angle BKB/WBKB KBG; Jab 1: 5-7: 23: 7.5/7.5/4.8: … Bibliography; Roy. It compiles crucial data about the effects of the pandemic on a population with extraordinary vulnerabilities to the virus due to age, underlying health … Invulnerable on frame 1-5. 11 frames to enter charge state. share. Most of the information is indexed in the main post, but the second post, below the indexing, also … Ultimate. In addition to counter freeze frames, Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 30 / 44 / 20 / 31, Fall Speed / Fast Fall Speed — 1.8 / 2.88, Out of Shield, Up B or Neutral Air — 9 frames, Shield Grab (Grab, post-Shieldstun) — 11 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Standing Grab. Mobile-friendly Frame Data for Roy in Super Smash Bros. Newly listed in Frames Data, RACHEL Rachel Roy by A & A Optical is currently a featured brand at FramesData.com.. You'll find additional tools on the RACHEL Rachel Roy style pages, including marketing descriptions of the brand, a link to order from A&A Optical, and a contact form to inquire about the brand.. Log into your account on Frames Data Online to see this brand. 6 Frame Startup. weak hit has 4 frames shield stun, Notes - weak hit has 4 frames shield stun, Notes - weak hit has 7 frames shield stun, Notes - 5 weak hitboxes 2 frames each, ending in final strong hitbox frames 25-26, Notes - front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. Nursing theories frame, explain or define the practice of nursing. Jab. by Doraki Explains DI (Directional Influence), SDI (Smash DI), ASDI (automatic SDI), and more. Attacks Hitbox Active FAF Base Dmg. ; Dropping your shield (Shield Drop) takes 11 frames save hide report. He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. Forearm intangibility on frame 10-23. An amazing compilation of frame data gathered without using any kind of special tools or AR. can only do 6% damage frames 10-13, Notes - can also do 10% damage.

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